Name: SoulbladeR
Race : Blood Elf
Gender : Male
19-years old
History :Rogues are World of Warcraft's premiere melee damage dealer and especially effective in PvP. They have access to a wide range of special abilities, which depend on their constantly refilling pool of energy. Unlike other classes, such as the hunter who has the ability to deal physical damage from a distance, rogues must be in close.
The primary rogue class advantage is their ability to stealth, preventing other players from seeing them unless the rogue is very close and in a 180 degree arc in front of them or much lower level.
The primary rogue attribute is agility. For PvP rogues, stamina is needed for staying alive. For a rogue, agility is always preferable to strength. Agility gives both attack power and crit chance to a rogue, while strength only gives attack power. A rogue uses no mana, so intellect and spirit are completely useless.
At later levels, most rogue-oriented gear will also include a lot of Attack Power. Other gear bonuses sought by rogues are Crit, Hit, Haste, and Resilience. High Crit gives burst damage, High Hit increases chance to hit, mitigating dual wield penalty and enhancing dps, high Haste enhances an already high dps, and Resilience, which is almost only desirable for PvP, gives the rogue more ability to survive.
Rogues can only wear leather or cloth armor, are unable to use shields, and can only wield one-handed weapons (daggers, swords, maces, fist weapons and more recently, axes) and ranged weapons. They can dual wield one-handed weapons upon creation, in a way compensating for their lack of ability to use two-handed weapons. At level 20, they gain access to poisons that can be purchased from poison vendors. It is no longer required to complete a quest to gain the use of poisons.
Rogues are best suited for players who like to sneak up on enemies and dish out large amounts of burst damage.
In Warcraft: Orcs & Humans, it is a rank you can achieve.
Skills : Rogues abilities are used in order to both deal damage and attempt to avoid it.
The majority of rogue abilities fall into one of three categories: Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Vanish, and open again. A few examples are Ambush, Cheap Shot, and Garrote.
Combo moves - These moves are the bread and butter of a rogue. Combo moves generate Combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Sinister Strike, Mutilate, and Hemorrhage.
Finishing moves - These are the rogue's strongest attacks. They require Combo points to use and increase in effect depending upon the number of Combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Eviscerate, Envenom, and Rupture.
In addition to these combat moves, rogues have a number of other abilities, such as Distract, Stealth, and Pick Pocket.
Opening Moves
* Ambush
* Cheap Shot
* Garrote
* Premeditation
* Sap
Finishing Moves
* Deadly Throw
* Envenom
* Eviscerate
* Expose Armor
* Kidney Shot
* Rupture
* Slice and Dice
Positional
* Backstab
* Ambush
* Garrote
* Mutilate
* Gouge
Additional Damage
* Ambush
* Sinister Strike
* Backstab
* Mutilate
Dodge and Resist
* Evasion
* Ghostly Strike
* Cloak of Shadows
Stealth
* Shadowstep
* Stealth
* Vanish
* Distract
Ability Modifiers
* Premeditation
* Cold Blood
* Preparation
Debuffs
* Hemorrhage
* Riposte
* Expose Armor
Locks
* Pick Pocket
* Pick Lock
Traps
* Detect Traps
* Disarm Trap
Aggro Management
* Feint
* Vanish
* Tricks of the Trade
Haste
* Slice and Dice
* Blade Flurry
Stuns
* Cheap Shot
* Kidney Shot
Bleed Effects (DoT)
* Garrote
* Rupture
Passive
* Detect Traps
* Parry
* Safe Fall
Incapacitating
* Sap
* Gouge
Interrupts
* Kick
Energy Generation
* Adrenaline Rush
Disorienting
* Blind
Movement
* Sprint
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